The project
Built around the idea.
Simple to read, satisfying to master. Fort Knocks combines pull-back aiming, trajectory decisions, weapons and destructible-feeling encounters in a compact portrait format.
DESIGN PRINCIPLE
Clarity first.
Controls, information and visual hierarchy are designed around the player’s next decision rather than decoration for its own sake.
STATUS
In development.
Details shown here reflect the project’s current public direction. Store links, release information and media will appear here when ready.